Level Up Checklist

  • Level: Ensure your level is equal to the Party Level, listed on the front page, or ask the DM.
  • Proficiency Bonus: This is the most important bonus and it’s up to you to keep track of it. It increases at levels 5, 9, 13, and 17, so anticipate those levels and make sure to change your proficiency bonus. This number is added to most d20 rolls you make, including attack rolls, saving throws, skill checks, and more.
  • Hit Points: When you gain a level, you also gain hit points. You have a choice between two methods: Average, or rolling. The average is listed in your class entry, and is usually half the die plus one (for example, the average of 1d10 would be 6). You must decide before you roll, and you are stuck with the result, even if it’s a low roll.
  • Class Features: Make sure to check what new class features you gain, if any, and read up on what they do and how they work. Also check to see what class features improve when you gain a level, as many features become significantly more powerful as you gain levels.
  • Ability Score Increases and Feats: At levels 4, 8, 12, 16, and 19, you gain an ability score increase, as detailed in the Player’s Handbook. The fighter gains more increases than other classes. Characters also have access to the optional rules for Feats, but if you want to take a feat that isn’t in the Player’s Handbook, get approval from the DM first.
  • Spells: If you are playing a spellcasting class, ensure that your spells known, spell slots, and other spell-related numbers are up to date.
  • Numbers: Make sure your other numbers, such as saving throws, hit points, spell saving throw DCs, attack bonuses, and other stuff are all up to date.

Level Up Checklist

Adventure Luna 4 ~Rebirth~ devilpants